Right now apart from us two, we work with a few more people on a part-time basis. The game is built from scratch on a custom engine (when we started there was no viable option), for most of its lifetime developed by just me and Łukasz Śliwinski (who is responsible for ALL of the in-game art), and contrary to what it may seem from the videos and trailers it is truly turn-based :). Since then we've been pushing regular updates every 2-3 weeks and we do not intend to stop anytime soon! The game is in development for more than 8 years, was successfully Kickstarted in 2016, and released in Early Access on Steam last August of last year. Jupiter Hell is a roguelike in the classic sense - turn-based, grid-based, randomly generated dungeon crawler in the vibe of 90's sci-fi movies, an effort to bring old-school roguelikes back to the spotlight. I'm Kornel Kisielewicz, founder and lead programmer/designer of ChaosForge, developer of Jupiter Hell (and formerly DoomRL, which is now known as DRL, courtesy of ZeniMax). /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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